For my final project at Quinnipiac, I wanted to challenge myself by making something that I haven't done before, a 2D fighting game. In this build, it has all the basic mechanics for a fun experience with more room to grow into its own fighting game experience.
For this project, I was the project lead, programmer and co-artist for the game.
How To Play:
Players can use either controller or keyboard to play. Controls are show in-depth in game.
Daniel Little: Team Lead, Designer, Programmer, Artist.
William McBride: Programmer, Artist
Gustave Gibbs: Programmer
Christopher Humphrey: Artist, Character Designer