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For my final project at Quinnipiac, I wanted to challenge myself by making something that I haven't done before, a 2D fighting game. In this build, it has all the basic mechanics for a fun experience with more room to grow into its own fighting game experience.


For this project, I was the project lead, programmer and co-artist for the game. 

How To Play:

Players can use either controller or keyboard to play. Controls are show in-depth in game.


Daniel Little: Team Lead, Designer, Programmer, Artist.

William McBride: Programmer, Artist

Gustave Gibbs: Programmer

Christopher Humphrey: Artist, Character Designer

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